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mehbark ce31680680 much more logical phasing system
the old system wasn't random, but this makes things much more intuitive while not reducing the (interesting) emergent complexity. IMO
2025-05-27 17:02:13 -04:00
level much more logical phasing system 2025-05-27 17:02:13 -04:00
model mvp player barrier (gr8 for tutorials) 2025-05-19 19:41:48 -04:00
piece mvp player barrier (gr8 for tutorials) 2025-05-19 19:41:48 -04:00
sfx more placeholder sound effects 2025-05-01 18:40:55 -04:00
ui bad mechanical poc 2025-05-03 19:37:06 -04:00
.editorconfig also this stuff 2025-04-29 14:17:44 -04:00
.gitattributes also this stuff 2025-04-29 14:17:44 -04:00
.gitignore level 4 noodling 2025-05-05 13:18:37 -04:00
arrow.blend "velocity" arrow! 2025-05-06 00:30:37 -04:00
arrow.blend.import "velocity" arrow! 2025-05-06 00:30:37 -04:00
board.gd much more logical phasing system 2025-05-27 17:02:13 -04:00
board.gd.uid bad board attempt 2025-05-01 15:09:57 -04:00
concept-map.png much more logical phasing system 2025-05-27 17:02:13 -04:00
concept-map.png.import much more logical phasing system 2025-05-27 17:02:13 -04:00
ground.gdshader (probably overkill) subtle grid noise 2025-05-06 15:17:22 -04:00
ground.gdshader.uid basic checkered ground 2025-05-05 18:13:48 -04:00
icon.svg initial 2025-04-29 14:17:18 -04:00
icon.svg.import initial 2025-04-29 14:17:18 -04:00
main.gd controller input mapping, disable echo 2025-05-24 19:00:39 -04:00
main.gd.uid print rendering 2025-04-29 15:12:55 -04:00
main.tscn (probably overkill) subtle grid noise 2025-05-06 15:17:22 -04:00
piece.gd mvp player barrier (gr8 for tutorials) 2025-05-19 19:41:48 -04:00
piece.gd.uid bad board attempt 2025-05-01 15:09:57 -04:00
project.godot controller input mapping, disable echo 2025-05-24 19:00:39 -04:00