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963fffb053
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tutorial level; rolltime indicator
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2025-05-30 15:13:12 -04:00 |
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94c0e72571
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add blank level
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2025-05-30 11:19:02 -04:00 |
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e16482627a
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dial in sun movement
make it take as long as it takes the balls to move during rolltime basically
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2025-05-29 18:00:59 -04:00 |
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70f7ef747d
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finish rolltime animation when player moves
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2025-05-29 17:29:23 -04:00 |
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7e712e5468
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kill invalid tweens before they run
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2025-05-29 17:13:15 -04:00 |
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b006648774
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fix time display and double slowmo speed
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2025-05-29 17:13:05 -04:00 |
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fe623236c1
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handle interruping animations better
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2025-05-29 17:00:37 -04:00 |
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bd29a6d9b4
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dramatically improved, sequential animation
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2025-05-29 01:37:13 -04:00 |
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6f2153b40b
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remove debug/clock default text; add todo
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2025-05-28 23:40:41 -04:00 |
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04dc259568
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much better input handling, mvp arr
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2025-05-28 19:14:35 -04:00 |
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065ee3d481
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concept map: unconnected v1
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2025-05-28 01:10:33 -04:00 |
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c91363e128
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controller slowmo mapping; revert ball texture
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2025-05-28 00:34:27 -04:00 |
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23e4bc717f
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remove bump undo anim, initial nightmare test
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2025-05-27 20:01:16 -04:00 |
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ce31680680
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much more logical phasing system
the old system wasn't random, but this makes things much more intuitive while not reducing the (interesting) emergent complexity. IMO
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2025-05-27 17:02:13 -04:00 |
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f1d959d8d9
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controller input mapping, disable echo
input handling is terrible right now
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2025-05-24 19:00:39 -04:00 |
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66f9210156
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mvp player barrier (gr8 for tutorials)
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2025-05-19 19:41:48 -04:00 |
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2510e99dba
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minimal anti-aliasing
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2025-05-19 19:11:41 -04:00 |
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c1b01d2cac
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slow down audio in slowmo
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2025-05-06 23:00:33 -04:00 |
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8c79049aa1
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use Engine.time_scale for slowmo
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2025-05-06 22:33:56 -04:00 |
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8c83919525
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(probably overkill) subtle grid noise
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2025-05-06 15:17:22 -04:00 |
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8008ecc143
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semi-transparent arrow
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2025-05-06 00:31:33 -04:00 |
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86b3f2c889
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"velocity" arrow!
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2025-05-06 00:30:37 -04:00 |
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cd68c57c9b
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minor aesthetic changes, line up sun with squares more
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2025-05-05 23:59:32 -04:00 |
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52c15ebd8b
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remove unused piece constructors
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2025-05-05 23:29:58 -04:00 |
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b0826a934d
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lvel animation
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2025-05-05 23:12:38 -04:00 |
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a91b6999ec
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improved ground grid shader
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2025-05-05 23:02:44 -04:00 |
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99ee97c0c1
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basic checkered ground
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2025-05-05 18:13:48 -04:00 |
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bf4739f238
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less confusing undo animation
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2025-05-05 17:31:05 -04:00 |
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66314ebe4c
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use tweens for animation
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2025-05-05 15:49:21 -04:00 |
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d3a5b737d9
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check win if you just pushed
if you reduce a block's velocity to zero you can win without time advancing
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2025-05-05 14:39:44 -04:00 |
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d11319c58f
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use default font for speedometers
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2025-05-05 14:39:19 -04:00 |
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fd964b1274
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better lighting: shadows move with time
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2025-05-05 14:37:32 -04:00 |
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d6a045c43b
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level 4 noodling
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2025-05-05 13:18:37 -04:00 |
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4d72bd910f
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greater delay between levels for slower mo
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2025-05-05 00:30:57 -04:00 |
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739df1227c
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reflect off walls
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2025-05-05 00:30:41 -04:00 |
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787210847b
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animate wall bumps
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2025-05-04 19:11:45 -04:00 |
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1c9fc2de85
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sort pieces T->B, L->R
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2025-05-04 19:11:33 -04:00 |
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193888cd2b
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more consistent, deeper, animated collisions
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2025-05-04 19:00:23 -04:00 |
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20a708651f
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scene-based levels edited in godot
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2025-05-04 18:45:26 -04:00 |
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f2a427916c
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moving towards scene-based
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2025-05-04 18:06:24 -04:00 |
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e4355757fb
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require balls to be stationary on goals
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2025-05-04 15:29:29 -04:00 |
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379ea91bbc
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basic collisions, pool level
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2025-05-04 13:52:51 -04:00 |
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ff40f68ef7
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remove bad lvel animation
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2025-05-04 10:23:42 -04:00 |
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046690353c
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bad mechanical poc
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2025-05-03 19:37:06 -04:00 |
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082100ec2f
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undo/redo/restart buttons/indicators
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2025-05-02 22:57:54 -04:00 |
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c29bce724f
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restart functionality
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2025-05-02 22:31:55 -04:00 |
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350717a4ec
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basic piece animation
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2025-05-02 20:42:32 -04:00 |
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1609fd4ac0
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change the camera less often
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2025-05-02 18:34:13 -04:00 |
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3ed232370a
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full microban poc
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2025-05-02 00:29:45 -04:00 |
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425053b4b2
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more placeholder sound effects
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2025-05-01 18:40:55 -04:00 |
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