Commit graph

68 commits

Author SHA1 Message Date
1db86d093c level/diagonal_bounce_00 2025-05-30 23:37:27 -04:00
ec7cc12ab7 change ball arrow color for contrast 2025-05-30 23:36:50 -04:00
4357e8b66d wait for animation to finish to indicate victory 2025-05-30 23:36:34 -04:00
a4f612f33b victory indicator, remove done todos 2025-05-30 23:07:12 -04:00
963fffb053 tutorial level; rolltime indicator 2025-05-30 15:13:12 -04:00
94c0e72571 add blank level 2025-05-30 11:19:02 -04:00
e16482627a dial in sun movement
make it take as long as it takes the balls to move during rolltime basically
2025-05-29 18:00:59 -04:00
70f7ef747d finish rolltime animation when player moves 2025-05-29 17:29:23 -04:00
7e712e5468 kill invalid tweens before they run 2025-05-29 17:13:15 -04:00
b006648774 fix time display and double slowmo speed 2025-05-29 17:13:05 -04:00
fe623236c1 handle interruping animations better 2025-05-29 17:00:37 -04:00
bd29a6d9b4 dramatically improved, sequential animation 2025-05-29 01:37:13 -04:00
6f2153b40b remove debug/clock default text; add todo 2025-05-28 23:40:41 -04:00
04dc259568 much better input handling, mvp arr 2025-05-28 19:14:35 -04:00
065ee3d481 concept map: unconnected v1 2025-05-28 01:10:33 -04:00
c91363e128 controller slowmo mapping; revert ball texture 2025-05-28 00:34:27 -04:00
23e4bc717f remove bump undo anim, initial nightmare test 2025-05-27 20:01:16 -04:00
ce31680680 much more logical phasing system
the old system wasn't random, but this makes things much more intuitive while not reducing the (interesting) emergent complexity. IMO
2025-05-27 17:02:13 -04:00
f1d959d8d9 controller input mapping, disable echo
input handling is terrible right now
2025-05-24 19:00:39 -04:00
66f9210156 mvp player barrier (gr8 for tutorials) 2025-05-19 19:41:48 -04:00
2510e99dba minimal anti-aliasing 2025-05-19 19:11:41 -04:00
c1b01d2cac slow down audio in slowmo 2025-05-06 23:00:33 -04:00
8c79049aa1 use Engine.time_scale for slowmo 2025-05-06 22:33:56 -04:00
8c83919525 (probably overkill) subtle grid noise 2025-05-06 15:17:22 -04:00
8008ecc143 semi-transparent arrow 2025-05-06 00:31:33 -04:00
86b3f2c889 "velocity" arrow! 2025-05-06 00:30:37 -04:00
cd68c57c9b minor aesthetic changes, line up sun with squares more 2025-05-05 23:59:32 -04:00
52c15ebd8b remove unused piece constructors 2025-05-05 23:29:58 -04:00
b0826a934d lvel animation 2025-05-05 23:12:38 -04:00
a91b6999ec improved ground grid shader 2025-05-05 23:02:44 -04:00
99ee97c0c1 basic checkered ground 2025-05-05 18:13:48 -04:00
bf4739f238 less confusing undo animation 2025-05-05 17:31:05 -04:00
66314ebe4c use tweens for animation 2025-05-05 15:49:21 -04:00
d3a5b737d9 check win if you just pushed
if you reduce a block's velocity to zero you can win without time advancing
2025-05-05 14:39:44 -04:00
d11319c58f use default font for speedometers 2025-05-05 14:39:19 -04:00
fd964b1274 better lighting: shadows move with time 2025-05-05 14:37:32 -04:00
d6a045c43b level 4 noodling 2025-05-05 13:18:37 -04:00
4d72bd910f greater delay between levels for slower mo 2025-05-05 00:30:57 -04:00
739df1227c reflect off walls 2025-05-05 00:30:41 -04:00
787210847b animate wall bumps 2025-05-04 19:11:45 -04:00
1c9fc2de85 sort pieces T->B, L->R 2025-05-04 19:11:33 -04:00
193888cd2b more consistent, deeper, animated collisions 2025-05-04 19:00:23 -04:00
20a708651f scene-based levels edited in godot 2025-05-04 18:45:26 -04:00
f2a427916c moving towards scene-based 2025-05-04 18:06:24 -04:00
e4355757fb require balls to be stationary on goals 2025-05-04 15:29:29 -04:00
379ea91bbc basic collisions, pool level 2025-05-04 13:52:51 -04:00
ff40f68ef7 remove bad lvel animation 2025-05-04 10:23:42 -04:00
046690353c bad mechanical poc 2025-05-03 19:37:06 -04:00
082100ec2f undo/redo/restart buttons/indicators 2025-05-02 22:57:54 -04:00
c29bce724f restart functionality 2025-05-02 22:31:55 -04:00